Exit zoom is no longer blocked by buttons and animations #Escape simulator Activator#Fixed activator triggering for each player on start Fixed reflection change on further away floors and props Fixed removing prop links from slots when changing prop behaviour and undo Transitioning to post processing with a disabled color filter now correctly transitions to no color filter Fixed ambience sounds not stopping when starting other music sounds Animations and buttons can no longer be picked up in zoom without using the pickable checkmark Pickable animations can now be set as slot keys Fixed issue with importing props from other rooms, references to non copied props are removed Fixed an issue where Visibility Activators didn't disable all colliders on some props Visibility Activator delay removed to help with desync Added a transparency order offset setting for transparent objects, change this if you want some transparent objects to render in front/back of other transparent objects Logic props that are based on locks (Sound, Fog, etc.) can now be triggered by any number except zero Right click on a prop to show a list of all selectable props under the cursor, change prop names to easily differentiate between props when selecting this way Locks also now have a master unlock pin ("U"), target it with any value but zero to unlock the lock (for lua, just target the index with -500) Locks now have a reset pin ("R"), target it with any value but zero to reset the lock values to zero (for lua, just target the index with -400) Teleport, Sound, Fog, Post Processing and Skybox can now be triggered by any value except for zero (enabled by resetting the connection) New room option added: 'Require post processing' Added a button for fixing custom texture sizes for better compression Added a 'Use Rigidbody' checkmark to Animations/Buttons to help with physics prop interactions Right click on a collection of props and select one by name Hide props while editing the room with 'H' or 'Shift + H' Added options on the 'Finish' logic prop for setting the final camera position The 'Finish' logic prop can now be used to load other custom rooms, you can continue your stories through other rooms Added a button for exporting default prop textures Added 2 transparency props (the reign of the sticker is over) #Escape simulator Patch#More patch notes can be found right here! Its easier to use slots with controller with new Controller-Slot interaction UX Better support for breaking hanging objects (plants, mirrors. Changed how zooms are calculated, some items are now bigger for better clarity Chat key is can be rebound to different key Disable shadows option has 2x increased FPS in built-in rooms Faster performance mode for custom rooms Only save is uploaded to cloud save, meaning settings is local to the machine. New hint system that tracks what puzzle you are playing and gives relevant hints Different internal level packing, the game should be smaller on disk. #Escape simulator update#We hope you're excited to start using these features, builders! Additionally, this update contains the following tweaks: That's not all, though! The 70's room is part of our latest update, which also contains a whole bunch of additional features for the room editor. #Escape simulator simulator#That's right, we're releasing a brand-new room for Escape Simulator today! In order to escape from this incredibly cozy looking room, you'll need to know your way around some 'ancient' technology, such as cassette decks and a very retro game console. We hope you like lava lamps and disco balls, because it's time to go back to the 70's. We want to thank everyone who took the time to participate in this event.
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